Showing posts with label pop-ups. Show all posts
Showing posts with label pop-ups. Show all posts

Monday, January 10, 2011

My Stuff - Updates

Yay! Updates and added STUFF! (old version)
Since we've added more items to shop, it was time to add more categories to this interface design.
We are very happy to announce our new items Vehicles and Pets!
Also added is the new pop-up message for when the player doesn't have enough credit for the desired item.
The icon designs are always such a challenge because of the size and the simplicity I need to consider. But these were straight forward enough, that it didn't take as much time as most other edits. - WHEW!

Wednesday, December 22, 2010

Shout-outs Galore

Here are a very small handful of shout-out pages I designed. The colour design to make things more child-friendly is always a challenge since I don't ever want to recycle through what I have already used (and kids would totally pick that out). It is all about originality!
Some of the colour schemes are more dessert-driven. As I remember being incredibly inspired by lollies and ice creams when I was growing up. And I still am.

Friday, June 18, 2010

Friends Interface

Among many interface designs I was asked to design, this one took me the longest.
Usually the concepts begin as we are still trying to figure out what we want, so it's a never easy task.

These couple of images are what I had in the beginning


And once I have basic designs laid out, we start to add more functions which need buttons/ and other visual elements.
And voila. Here's the final. The yellow circles are masks to where the avatar faces appear.

Wednesday, May 12, 2010

Leadership Board

Another interface design. This one was for the game players, and to glorify their top scores.
Leadership Board

Leadership Board - Stats pop up
Since the idea for the Leadership Board is somewhat to do with marketing, and raising the awareness of what's available on Dinosawus, the design needed to be bold, and exciting.
Both interface designs are strongly influenced by old-fashioned circus tent & atmosphere.

Tuesday, March 30, 2010

Medals, Medals And More Medals!

I never got a chance to go back and finish this series since more interface designs needed to be done.
But this is a series of medals designed for the Player Menu.
We wanted to reward the players for the games and activities they attended, so this idea came before the stars and Lucky Wheel.
And here we have a pop-up design for medal achievement announcements.

Saturday, March 20, 2010

Lucky Wheel

This is another very quick and small interface design.
It was a spin-the-wheel prize giving window that pops up when you've gained a few stars (achievements from games, activities, trivia...etc).
Here is a link to an image you get every time a player earns a star.
This particular design needed to be simple, fun, but not overly overpowering (since the website is already so colorful). The colour scheme remained the same as the Player Menu to tie them together.

Friday, June 19, 2009

Mail Time

Just a few pop-up designs that would deliver messages from Behind-thhe Scene! Or for them to send us messages - which we always post the following week.
Our readers always send in the most original ideas and messages that keep us going (and laughing).
 


Tuesday, March 24, 2009

DinoSawUs Mirror Mirror

Steampunked mirror!
This particular design is where the players will get to choose their avatar.

Another concept for a window for picking an avatar:

And some of my awesome concepts:

Dino Daily

Issue 2!
There were a few additional pages, but it's all set, and we've decided to settle for 10 pages.
Now it will never be as painful to publish another newspaper as when I had to design all the pages for the first issue.

Check out our Dino Daily on DinoSawUs

Monday, February 23, 2009

Bungy Bonanza


A new bungy game. Coming soon.

Wednesday, February 4, 2009

Thursday, January 29, 2009

50's portraits




A collection of 50's portraits will be placed inside the Diner.
2 down. 7 more to go!