With new buttons + new locations
Tuesday, September 14, 2010
Friday, June 18, 2010
Friends Interface
Among many interface designs I was asked to design, this one took me the longest.
Usually the concepts begin as we are still trying to figure out what we want, so it's a never easy task.
These couple of images are what I had in the beginning
And once I have basic designs laid out, we start to add more functions which need buttons/ and other visual elements.
And voila. Here's the final. The yellow circles are masks to where the avatar faces appear.
Wednesday, May 12, 2010
Leadership Board
Another interface design. This one was for the game players, and to glorify their top scores.
Since the idea for the Leadership Board is somewhat to do with marketing, and raising the awareness of what's available on Dinosawus, the design needed to be bold, and exciting.
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| Leadership Board |
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| Leadership Board - Stats pop up |
Both interface designs are strongly influenced by old-fashioned circus tent & atmosphere.
Friday, April 30, 2010
Home Menu
Ethan is our talented game developer/ web designer.
As he was busily updating our website, he urgently needed some buttons for our home menu. We both felt the all the website pages needed the look and feel of the virtual world. So here are some primitive buttons I designed (and keep using).
Friday, April 16, 2010
Adventure 4
This is a cheat sheet for Nathan, our programmer to place the graphics in the scene.
The graphics needed for each Adventure are constantly updated and edited to fit the script, so here is Adventure #4.
Tuesday, March 30, 2010
Medals, Medals And More Medals!
I never got a chance to go back and finish this series since more interface designs needed to be done.
But this is a series of medals designed for the Player Menu.
We wanted to reward the players for the games and activities they attended, so this idea came before the stars and Lucky Wheel.
And here we have a pop-up design for medal achievement announcements.
Saturday, March 20, 2010
Lucky Wheel
This is another very quick and small interface design.
It was a spin-the-wheel prize giving window that pops up when you've gained a few stars (achievements from games, activities, trivia...etc).
Here is a link to an image you get every time a player earns a star.
This particular design needed to be simple, fun, but not overly overpowering (since the website is already so colorful). The colour scheme remained the same as the Player Menu to tie them together.
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