Ah. This was a painful game to work on.
So many weird looking sea creatures. So much to research. So much redesigning.
Step one: research - and a lot of it
Step two: concept drawing. - they may not be the best drawings, but you gotta start somewhere
Step three: more research (this is mainly due to the creative block + unsatisfying concept drawings)
Step four: deciding on characters to develope.
Step five: concept development.
This here is a few concept drawings I did of Dunkleosteus, the prehistoric fish. I quite liked how ugly and distinctive its face was. - measured 6 m (20 ft)
Giant Orthocone is prehistoric squid-like creature which measured up to 10 meters in length (33 feet!)
Final character - the boss:
Giant mosasaur was a carnivore marine reptile, and could measure 17 metres in length (that's... almost 56 ft?!)
Thankfully the design of the submarine didn't take as long. Neither did the splash pages + additional artworks. I'm just glad it's over!
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