After obsessing over every little detail for this multi-player game, it is finally finished. Kudos to our programmer who spent sleepless nights trying to make the right decisions to make me happy.
Here is the more improved game play scene of Splat (with some detailed clutter):
This is the shop interface where you buy more weapons to destroy your opponent with:
And where would we be without instructions? Nowhere! That's where.
For this splash design I really didn't want to fill it with text. So it is kindly animated for the viewers' convenience:
And the animation graphics! This brings back painful memories of working countless hours.
The old version (and plenty more hours spent) can be witnessed here.
To explain briefly about the visual idea behind this game is humorous action. I personally only enjoy games that show a bit of sense of humour. So even with a good game, I wanted to make sure the graphics alone could entertain the audience.
Also, there's nothing wrong with making it look timeless since we're keeping in harmony with our steampunk theme.
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