Thursday, January 7, 2010

Roar

Roar was our second concept for a multi-player game.
Actually, we've had Roar going for some time now since Splat seems to be causing our programmer a lot of grief.
It's a a complex version of paper rock scissors, only, with beautiful cards.
I like to think that kids walk away with some valuable knowledge about the Jurassic era.
It took me countless books and too many sleepless? nights to figure out just what to do with this game concept. We had no groups of elements set up.

Long story short, when you play the game, it all makes sense:

The following are a few concept drawings to show the work process involved in producing this game.
 

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