Sunday, October 31, 2010

Character sheet

Here is a giant character sheet of most of Dinosawus characters onboard.

Saturday, October 30, 2010

Game Shell

Game Shell interface is newly designed to play the mini games in.
We felt it would be fun to make it look more retro and old school. Much like those 80's arcade machines.
The colour scheme is a little different. Much cooler than my usual warm and lava-felt colours. Just to give the players a little break from the warm virtual world. And also for the sense of being in another environment (even for a short period of time).
I'm happy with the simplicity of the design, which is always harder to achieve.

Thursday, October 21, 2010

Splat - Final

After obsessing over every little detail for this multi-player game, it is finally finished. Kudos to our programmer who spent sleepless nights trying to make the right decisions to make me happy.
Here is the more improved game play scene of Splat (with some detailed clutter):

This is the shop interface where you buy more weapons to destroy your opponent with:

And where would we be without instructions? Nowhere! That's where.
For this splash design I really didn't want to fill it with text. So it is kindly animated for the viewers' convenience:


And the animation graphics! This brings back painful memories of working countless hours.
The old version (and plenty more hours spent) can be witnessed here
To explain briefly about the visual idea behind this game is humorous action. I personally only enjoy games that show a bit of sense of humour. So even with a good game, I wanted to make sure the graphics alone could entertain the audience.
Also, there's nothing wrong with making it look timeless since we're keeping in harmony with our steampunk theme.