Monday, January 10, 2011

My Stuff - Updates

Yay! Updates and added STUFF! (old version)
Since we've added more items to shop, it was time to add more categories to this interface design.
We are very happy to announce our new items Vehicles and Pets!
Also added is the new pop-up message for when the player doesn't have enough credit for the desired item.
The icon designs are always such a challenge because of the size and the simplicity I need to consider. But these were straight forward enough, that it didn't take as much time as most other edits. - WHEW!

Wednesday, December 22, 2010

Shout-outs Galore

Here are a very small handful of shout-out pages I designed. The colour design to make things more child-friendly is always a challenge since I don't ever want to recycle through what I have already used (and kids would totally pick that out). It is all about originality!
Some of the colour schemes are more dessert-driven. As I remember being incredibly inspired by lollies and ice creams when I was growing up. And I still am.

Tuesday, December 21, 2010

Updated Scenes

There are updates of the old scenes as well as the introduction of new scenes, so I hereby dedicate this post to all of the updated + new scenes.
Bridge Crossing with a few added games
Interior of Last Cafe - a few things tweaked and removed
Interior of the Museum - added extras and new buttons 
Interior of Club House with a few new games and a few old games removed
Dino Town - Central district for announcements and news
Interior of the Diner - added game of the Rock Band and a few tweaks of other buttons
Dino Mart is where we sell everything. This place is constantly updated   
M.O.T - A new vehicle town for both boys and girls.
Level 1 of M.O.T is now full of car games (woohoo!).
Level 2 of M.O.T now has direct shortcuts to buy new vehicles!
Pet Zoo - also a new scene to enquire about our new products "pets"

Wednesday, December 1, 2010

Front Page Website

I was asked to design a front page for the Dinosawus website. The expansion of the virtual world wasn't quite portrayed by our old design. Here are some concepts.



And the final - with the help of our design employees (Frederick and Zcarina), we were able to speed up and finish the swf animation for our website. Hurray!

Sunday, October 31, 2010

Character sheet

Here is a giant character sheet of most of Dinosawus characters onboard.

Saturday, October 30, 2010

Game Shell

Game Shell interface is newly designed to play the mini games in.
We felt it would be fun to make it look more retro and old school. Much like those 80's arcade machines.
The colour scheme is a little different. Much cooler than my usual warm and lava-felt colours. Just to give the players a little break from the warm virtual world. And also for the sense of being in another environment (even for a short period of time).
I'm happy with the simplicity of the design, which is always harder to achieve.

Thursday, October 21, 2010

Splat - Final

After obsessing over every little detail for this multi-player game, it is finally finished. Kudos to our programmer who spent sleepless nights trying to make the right decisions to make me happy.
Here is the more improved game play scene of Splat (with some detailed clutter):

This is the shop interface where you buy more weapons to destroy your opponent with:

And where would we be without instructions? Nowhere! That's where.
For this splash design I really didn't want to fill it with text. So it is kindly animated for the viewers' convenience:


And the animation graphics! This brings back painful memories of working countless hours.
The old version (and plenty more hours spent) can be witnessed here
To explain briefly about the visual idea behind this game is humorous action. I personally only enjoy games that show a bit of sense of humour. So even with a good game, I wanted to make sure the graphics alone could entertain the audience.
Also, there's nothing wrong with making it look timeless since we're keeping in harmony with our steampunk theme.