Thursday, January 7, 2010

Player Menu

Player Menu interface.
As we are trying to expand the virtual world and enhance everyone's experience, we also required the players' profile page. This design not only worked as a profile, but it also needed to work as a navigator and an achievement's page (as well as many other things!)

The old "interface" for multi-player games looked like this:

But the new and hopefully improved menu will resemble:
Here is the colour development:
Because the scenes are now becoming more colourful and detailed, the interface designs needed to be brighter attention-grabbing.
The challenge for this design was being able to transform all the information into comprehensive images. There were pages of data that was going into this interface design. So I needed to spend more than enough hours to come up with FUN visuals to display the right information and in the right place.

I guess it made it more difficult when we didn't have a final script of what information to put in the design. But it was a good challenge to take on, and I'm very happy (and relieved) to have finished it.

Shop Interface


A shop / inventory interface.
This was a hell of a ride.
Never having been a gamer, nor a developer, I am not the best person to draw up ideas for player-friendly menu buttons and navigations.
This was a bit of a challenge, but we did manage to finish it a while ago, and have been sticking to it.

This was the final concept drawing after a whole series of them:

Roar

Roar was our second concept for a multi-player game.
Actually, we've had Roar going for some time now since Splat seems to be causing our programmer a lot of grief.
It's a a complex version of paper rock scissors, only, with beautiful cards.
I like to think that kids walk away with some valuable knowledge about the Jurassic era.
It took me countless books and too many sleepless? nights to figure out just what to do with this game concept. We had no groups of elements set up.

Long story short, when you play the game, it all makes sense:

The following are a few concept drawings to show the work process involved in producing this game.