Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, January 12, 2011

Christmas Card Animation

Custard Square asked me to create an animated greeting card using cute dinosaur characters. And of course, I said 'yes'. Before I go on, here is the final animation:

The following are some dino-suit concepts.
Concept Sheet #1
Concept Sheet #2
There were a lot of discussions over what the dinosaur suits should look like. Whether they should have teeth or not because clearly the teeth were too sharp and it looked like the human was being digested...etc. But we came to an agreement once I produced enough designs. I promise you, it wasn't because I was beating them with my nunchucks.

There was a lot of choreography involved also (and lucky for you, the films of myself dancing like a drunk clown have been erased). And after that were samples of the dancing dinos. Here's a couple:

And finally the stage design. So very easy to do in Illustrator. Not so much in Flash. There were a lot of graphics being imported and exported repeatedly between the two software. Flash is NOT kind to drop shadows. Nevertheless I got there in the end, and here is another work in progress image in the template.
Like any other animation, it was lot of hard work (the whole thing had to be done within a month). But even after watching this video 5 billion times, it still makes me laugh, so I am happy I got to work on it.

Thursday, October 21, 2010

Splat - Final

After obsessing over every little detail for this multi-player game, it is finally finished. Kudos to our programmer who spent sleepless nights trying to make the right decisions to make me happy.
Here is the more improved game play scene of Splat (with some detailed clutter):

This is the shop interface where you buy more weapons to destroy your opponent with:

And where would we be without instructions? Nowhere! That's where.
For this splash design I really didn't want to fill it with text. So it is kindly animated for the viewers' convenience:


And the animation graphics! This brings back painful memories of working countless hours.
The old version (and plenty more hours spent) can be witnessed here
To explain briefly about the visual idea behind this game is humorous action. I personally only enjoy games that show a bit of sense of humour. So even with a good game, I wanted to make sure the graphics alone could entertain the audience.
Also, there's nothing wrong with making it look timeless since we're keeping in harmony with our steampunk theme.

Monday, November 2, 2009

Slime graphics for Gunge

Gunge - it is very exciting.
We are in the midst of releasing something called Gunge Gear. 
Gunge Gear is a multi-player interaction for players to shoot at each other with slime with GUNS! Oh yes. Life is sweet. The weapons are to be seen here.
The image I have for this post isn't as exciting. But when Gunge arrives, you will be very excited.