Showing posts with label scenes. Show all posts
Showing posts with label scenes. Show all posts

Tuesday, December 21, 2010

Updated Scenes

There are updates of the old scenes as well as the introduction of new scenes, so I hereby dedicate this post to all of the updated + new scenes.
Bridge Crossing with a few added games
Interior of Last Cafe - a few things tweaked and removed
Interior of the Museum - added extras and new buttons 
Interior of Club House with a few new games and a few old games removed
Dino Town - Central district for announcements and news
Interior of the Diner - added game of the Rock Band and a few tweaks of other buttons
Dino Mart is where we sell everything. This place is constantly updated   
M.O.T - A new vehicle town for both boys and girls.
Level 1 of M.O.T is now full of car games (woohoo!).
Level 2 of M.O.T now has direct shortcuts to buy new vehicles!
Pet Zoo - also a new scene to enquire about our new products "pets"

Tuesday, September 14, 2010

Map - new

With new buttons + new locations

Wednesday, January 6, 2010

New/ Edited Scenes

Some new(?) scenes inside DinoSawUs:

Party Platform

Museum Party Scene

Roar Stone Henge

Gunge Scene

The border has changed a bit, so I'd need to update that.

Friday, June 5, 2009

DinoSawUs Town Hall Interior

After a long wait, the town hall is finally here.
It was another painful process, as the exterior was designed by a different designer yet again, so this scene not only had to match the exterior, but also had to obtain certain kind of elegance a town hall would.

It is also important for the scenes to look warm, hence the overpowering shades of yellow.
AND this scene also needed to look more "humble" than the museum.

Concept drawing:

Hopefully I won't need to design another scene for a while

Friday, April 17, 2009

DinoSawUs Museum Interior

As we are hoping to start a new quest for our young viewers, I was required to create an interior of the museum.
This scene is likely to become the sole centre of DinoSawUs' educational activities.
To promote our educational purposes, the museum interior needed to appear exquisite and possess a certain level of vastness.


It was very challenging for the interior to resemble the exterior. As the exterior had already been designed by other artists of DinoSawUs


final concept drawing:


Pencil Clean-up:


This shows how I work - in big a mess:


My attempt at somehow linking the look of interior and the exterior - by using the same colour scheme. Unfortunately, the grey tone carried too much coldness. And we're all about warmth, baby!

DinoSawUs Clubhouse Interior



Clubhouse interior concepts




Final development


Colour test in photoshop

Wednesday, April 1, 2009

Supermarket Interior

It was fun to go back to working on scenes again this week.
This is the interior of the supermarket which you can access from Dino Town


Concept drawings and developments:






Final Concept Development Cleanup:

Thursday, January 29, 2009

(New) House Interior

Concept drawings


Developments


Final drawing


Vectorised


And accessorised!

Tuesday, January 20, 2009

Diner interior


Colour scheme concept


Lighter floor?


Or darker? - many thanks to Nathan for always giving me SO much advice on the colour schemes

Thursday, January 15, 2009

The town scene


Finished Town Scene


Still struggling with the kiddie colour scheme, so lots of tests and a few combinations of odd colours are required!


development

original concept designs by Julie Malone

Some more concepts for Last Cafe


concepts for the cafe


The end result


Colour scheme for the Maori carving


The ALMOST completed interior of the cafe