Showing posts with label concept drawings. Show all posts
Showing posts with label concept drawings. Show all posts

Tuesday, January 11, 2011

Handbook Concepts

Here are some old concept drawings I did of handbooks that was initially going to be for the Adventures.
From what I remember I think the pop-ups and dialogue boxes in Adventures just got too cluttered. So we ended up settling for scrolls instead.

Thursday, October 21, 2010

Splat - Final

After obsessing over every little detail for this multi-player game, it is finally finished. Kudos to our programmer who spent sleepless nights trying to make the right decisions to make me happy.
Here is the more improved game play scene of Splat (with some detailed clutter):

This is the shop interface where you buy more weapons to destroy your opponent with:

And where would we be without instructions? Nowhere! That's where.
For this splash design I really didn't want to fill it with text. So it is kindly animated for the viewers' convenience:


And the animation graphics! This brings back painful memories of working countless hours.
The old version (and plenty more hours spent) can be witnessed here
To explain briefly about the visual idea behind this game is humorous action. I personally only enjoy games that show a bit of sense of humour. So even with a good game, I wanted to make sure the graphics alone could entertain the audience.
Also, there's nothing wrong with making it look timeless since we're keeping in harmony with our steampunk theme.

Thursday, March 11, 2010

Membership Advertisement #2

Another DinoSawUs promotional design.
But this time, it's for girls. It was rather a painful process of finding girlish references I had to use, but I think the drawing itself turned out ok.

This is as girly as I could make it. It was more difficult than I thought.

Urgh... So much pink!

Wednesday, March 3, 2010

Membership advertisement

Promotional character designs
Then comes the advertisement for the membership.
MORE IS MORE!!! MORE MORE MORE!

And of course, the drawing of these characters. This was fun

Wednesday, February 17, 2010

Dino Race

Dino Race is another multi-player game our programmer, Nathan approached us with.
It's a relatively addictive game (great for kids!) you can play with a friend for hours.
Since I felt the need to make our Dinosawus world more primitive than necessary, I went with mud.
Brown isn't everyone's favourite colour, but I think I won that battle.

And here's a shameful concept I had to whip up in 10 minutes for Nathan because he claimed he would work on it over the weekend (to my surprise, he really did).

Thursday, January 7, 2010

Roar

Roar was our second concept for a multi-player game.
Actually, we've had Roar going for some time now since Splat seems to be causing our programmer a lot of grief.
It's a a complex version of paper rock scissors, only, with beautiful cards.
I like to think that kids walk away with some valuable knowledge about the Jurassic era.
It took me countless books and too many sleepless? nights to figure out just what to do with this game concept. We had no groups of elements set up.

Long story short, when you play the game, it all makes sense:

The following are a few concept drawings to show the work process involved in producing this game.
 

Sunday, November 1, 2009

Gunge Gear Concepts

 While I am against senseless violence, I am all for a bit of fun (and also shooting). When I was asked to design a few weapons for our new interactive concept "Gunge Gear", I was thrilled.
Here are a few concepts I came up with very early on, but were far too complex to use for our tiny little dinosaur avatars.
Here are previews of the first Gunge guns. They are a little babyish but due to complexity with programming, I had to resort to something chunky and simple (and I am not making this up!).

Wednesday, August 12, 2009

SPLAT!

Nathan our programmer has come up with a new idea for a multi-player game - we're calling it Splat.
It's similar to a cannon ball game where 2 players can aim and fire cannon balls at each other. Violent? - I think not.
Before I go and spoil what is about to become our pride and joy, let me just show you the process of "The Making of Splat" through none other than IMAGES (oooohh)

This is what Nathan and I produce after our first meeting:

Yes. Very exciting and mind boggling stuff! (At this stage, we were thinking of using catapult to fling things at each other)

Time for Anna's special power-brainstorming!:



+ Brief meeting with Nathan


After some really bad drawings, and mundane ideas, comes a moment of creative flow.
This is where I really sit down and TRY to draw:

So this is the basic concept of our Splat screen.
Most ideas have changed. I have come up with a complete different idea for a "catapult".

+ Another brief meeting with Nathan


And the character design:


Once I'm feeling confident and Nathan and I agree on everything, I start vectorising all the elements.
This is the first draft where I haven't bothered to make it pretty:


And little by little, I start to add more to the screen:


You can never have enough information, so you just keep going till you're happy with it:


Finally, I'm somewhat happy with it. (And Chris no longer wants me working on this game)


I then move on to create different animation states.


These are our angry "balls":


Aren't they adorable... Awww


Now, it's all up to Nathan to put them together and make the magic happen.

Tuesday, June 30, 2009

Fearless Five: Chapter 6



Drawings:

There are a few fill-up chapters. So it's been less motivating to work on them, but here's chapter 6. I hope it stays up for a while since all the drawings take a lot of effort and time.

Tuesday, May 19, 2009

Wednesday, April 22, 2009

Fearless Five: Chapter 4

Chapter 4 is here
All the other chapters can be found here - when we're bothered to post them that is...


Process:
One of the final concepts

And the final drawing

Tuesday, April 21, 2009

Non Player Characters

For our new "Adventure" - coming soon

Concepts and final design of our Wise Old Chief character. I used Herrerasaurus as they're meant to be the oldest dinosaurs. It also felt as if we did not have enough NZ references, so this was a good chance to get some Maori theme goin on.
This character will be someone the players could seek to get hints for difficult questions


This below is Gertrude the Gastonia. She's the town's witch-like character that kids are frightened of... silly little things.
She'll be one of the NPC's the players can click on to converse with.


Oviraptor is an egg-stealing carnivore in our first "quest".
The name 'Oviraptor' actually means "egg thief" and was obviously very apt to be our little villain.


For Petra the paleontologist I thought it'd be interesting to use Troodon.
Troodon dinosaurs seemed to have the largest brains -in relative to their body) and the scientists believe that they could've possibly been the smartest species.

Interesting fact: Due to the appearance of their teeth Troodon are believed to have been omnivore creatures. They also had massive eyes that were facing forward. This would've given them good depth perception as well as some sweet vision.