Showing posts with label interface design. Show all posts
Showing posts with label interface design. Show all posts

Monday, January 10, 2011

My Stuff - Updates

Yay! Updates and added STUFF! (old version)
Since we've added more items to shop, it was time to add more categories to this interface design.
We are very happy to announce our new items Vehicles and Pets!
Also added is the new pop-up message for when the player doesn't have enough credit for the desired item.
The icon designs are always such a challenge because of the size and the simplicity I need to consider. But these were straight forward enough, that it didn't take as much time as most other edits. - WHEW!

Saturday, October 30, 2010

Game Shell

Game Shell interface is newly designed to play the mini games in.
We felt it would be fun to make it look more retro and old school. Much like those 80's arcade machines.
The colour scheme is a little different. Much cooler than my usual warm and lava-felt colours. Just to give the players a little break from the warm virtual world. And also for the sense of being in another environment (even for a short period of time).
I'm happy with the simplicity of the design, which is always harder to achieve.

Tuesday, September 14, 2010

Map - new

With new buttons + new locations

Friday, June 18, 2010

Friends Interface

Among many interface designs I was asked to design, this one took me the longest.
Usually the concepts begin as we are still trying to figure out what we want, so it's a never easy task.

These couple of images are what I had in the beginning


And once I have basic designs laid out, we start to add more functions which need buttons/ and other visual elements.
And voila. Here's the final. The yellow circles are masks to where the avatar faces appear.

Wednesday, May 12, 2010

Leadership Board

Another interface design. This one was for the game players, and to glorify their top scores.
Leadership Board

Leadership Board - Stats pop up
Since the idea for the Leadership Board is somewhat to do with marketing, and raising the awareness of what's available on Dinosawus, the design needed to be bold, and exciting.
Both interface designs are strongly influenced by old-fashioned circus tent & atmosphere.

Friday, April 30, 2010

Home Menu

Ethan is our talented game developer/ web designer.
As he was busily updating our website, he urgently needed some buttons for our home menu. We both felt the all the website pages needed the look and feel of the virtual world. So here are some primitive buttons I designed (and keep using).

Tuesday, March 30, 2010

Medals, Medals And More Medals!

I never got a chance to go back and finish this series since more interface designs needed to be done.
But this is a series of medals designed for the Player Menu.
We wanted to reward the players for the games and activities they attended, so this idea came before the stars and Lucky Wheel.
And here we have a pop-up design for medal achievement announcements.

Saturday, March 20, 2010

Lucky Wheel

This is another very quick and small interface design.
It was a spin-the-wheel prize giving window that pops up when you've gained a few stars (achievements from games, activities, trivia...etc).
Here is a link to an image you get every time a player earns a star.
This particular design needed to be simple, fun, but not overly overpowering (since the website is already so colorful). The colour scheme remained the same as the Player Menu to tie them together.

Friday, March 19, 2010

New Dialogue Box for a New Star!

The membership launch is getting closer and closer.
This is just another dialogue as a transition between 2 interfaces.
Sounds much more complex than it seems.

Thursday, January 7, 2010

Player Menu

Player Menu interface.
As we are trying to expand the virtual world and enhance everyone's experience, we also required the players' profile page. This design not only worked as a profile, but it also needed to work as a navigator and an achievement's page (as well as many other things!)

The old "interface" for multi-player games looked like this:

But the new and hopefully improved menu will resemble:
Here is the colour development:
Because the scenes are now becoming more colourful and detailed, the interface designs needed to be brighter attention-grabbing.
The challenge for this design was being able to transform all the information into comprehensive images. There were pages of data that was going into this interface design. So I needed to spend more than enough hours to come up with FUN visuals to display the right information and in the right place.

I guess it made it more difficult when we didn't have a final script of what information to put in the design. But it was a good challenge to take on, and I'm very happy (and relieved) to have finished it.

Shop Interface


A shop / inventory interface.
This was a hell of a ride.
Never having been a gamer, nor a developer, I am not the best person to draw up ideas for player-friendly menu buttons and navigations.
This was a bit of a challenge, but we did manage to finish it a while ago, and have been sticking to it.

This was the final concept drawing after a whole series of them:

Friday, December 11, 2009

Postcards

Here are the postcards designed for the Postcard Viewer.
Apart from the few that are already filled with graphics, they work as dialogue boxes for our writer to send messages to individuals. Or for our programmer to send out a mass invite/ certificate etc.
These could also work to advertise new games, items, and other activities you may have in the future. Since we didn't want to have annoying pop-ups to announce new games, items and other activities on Dinosawus, we decided to send out cute postcards instead.

The whole procedure for the interface and the postcard designs done was plastered with my creative block, so I shall end this post with a visual of my frustration:

Wednesday, August 12, 2009

Postcard Viewer

We're finally going to be able to send messages to players!
Thankfully I no longer need to create a different postcard (near the house) every time we want to announce something. Here are the postcards we have available
Still needs a few things edited...
*note to self: edit those things

Tuesday, March 24, 2009

DinoSawUs Mirror Mirror

Steampunked mirror!
This particular design is where the players will get to choose their avatar.

Another concept for a window for picking an avatar:

And some of my awesome concepts: