Thursday, January 7, 2010

Roar

Roar was our second concept for a multi-player game.
Actually, we've had Roar going for some time now since Splat seems to be causing our programmer a lot of grief.
It's a a complex version of paper rock scissors, only, with beautiful cards.
I like to think that kids walk away with some valuable knowledge about the Jurassic era.
It took me countless books and too many sleepless? nights to figure out just what to do with this game concept. We had no groups of elements set up.

Long story short, when you play the game, it all makes sense:

The following are a few concept drawings to show the work process involved in producing this game.
 

Wednesday, January 6, 2010

New/ Edited Scenes

Some new(?) scenes inside DinoSawUs:

Party Platform

Museum Party Scene

Roar Stone Henge

Gunge Scene

The border has changed a bit, so I'd need to update that.

Monday, December 28, 2009

Dusty Blogs

How embarrassing.
Haven't had any time to post anything for a few months - let alone visit my own blogs.
Didn't have enough time to make a Christmas card this year either.
So I'll just recycle my old one:

Merry Christmas!

Will probably TRY to organise my filing system at least and post bits and pieces as I go.
I feel like an old hag for saying this, but it takes me ages to post a blog entry.

Friday, December 11, 2009

Postcards

Here are the postcards designed for the Postcard Viewer.
Apart from the few that are already filled with graphics, they work as dialogue boxes for our writer to send messages to individuals. Or for our programmer to send out a mass invite/ certificate etc.
These could also work to advertise new games, items, and other activities you may have in the future. Since we didn't want to have annoying pop-ups to announce new games, items and other activities on Dinosawus, we decided to send out cute postcards instead.

The whole procedure for the interface and the postcard designs done was plastered with my creative block, so I shall end this post with a visual of my frustration:

Monday, November 2, 2009

Slime graphics for Gunge

Gunge - it is very exciting.
We are in the midst of releasing something called Gunge Gear. 
Gunge Gear is a multi-player interaction for players to shoot at each other with slime with GUNS! Oh yes. Life is sweet. The weapons are to be seen here.
The image I have for this post isn't as exciting. But when Gunge arrives, you will be very excited.

Gunge Gear

Final vector images of the first set of Gunge Gear


Sunday, November 1, 2009

Gunge Gear Concepts

 While I am against senseless violence, I am all for a bit of fun (and also shooting). When I was asked to design a few weapons for our new interactive concept "Gunge Gear", I was thrilled.
Here are a few concepts I came up with very early on, but were far too complex to use for our tiny little dinosaur avatars.
Here are previews of the first Gunge guns. They are a little babyish but due to complexity with programming, I had to resort to something chunky and simple (and I am not making this up!).